Home
  Horaire
  Hockey (Dnd)
  Local Dev
  Contact me
  ____________
  GameSage
  Dnd
  504 Mail
  Forums
  Web Dnd
   
 


Hockey in a Dnd 3rd Ed. world



Ini = D10

Goalie
------------
Important Ability: 	Dex (Ini, Save DC)
			Wiz (Save DC)
			Str (Save DC)

1. To do a save:
	1.2
	If the goalie have a better INI than the player shooting:
		Save DC = 10 - ((Dex mod) + (Wiz mod)) + (Shooter total bonus)
	
	1.3
	If the goalie doesn't have a better ini he must first do a successful 
	Reflex save (DC 5 + (shooter ini - goalie ini)) or suffer a -5 to the 
	save DC.
	
	1.4
	Once the save is made, there is a chance for the goalie to keep the puck
	(to control it). First throw a D10, this will give the % of chance he has 
	to control it. This is the "Keeping chance" in the following formula.
		Keep DC = (Keeping chance * 2) + Dex Mod

	Please note that at any time the goalie can simply try to rebound the puck
	outside his immediate area.

		This is the direction of the puck on a D6

			   2	    3	    4
			   
			   1	   **       5
			   	|______|    
				    
				    6
	
	You might look at the number 6 like a puck going over the glass.

	One optional rule could be that the numbers moves depending which way the 
	goalie is facing. As you can see in the two example below.

		If the goalie is facing up-right where 5-6 is over the glass

			   1	    2	    3
			   
			   	      **
			   	|______|    4
				    
				 6         5
	

		If the goalie is facing up-left where 1-6 is over the glass

			   3	    4	    5
			   
			   	**
			   2	|______|    
				    
			     1         6
	If the DM choose to, he could inflict a penalty on a second shot to the goal
	after a deflect that goes on the opposite side of the net (if the second shot
	came from #1 after a deflect on the second example, where the goalie is facing
	top-right) to the Save DC (maybe adding a reflex Save too ?).